Understanding Engine Architecture in Large Multiplayer Games
A small multiplayer game can sometimes get away with relatively simple networking. Add dozens of players, thousands of interactive objects, a huge map, persistent accounts,
A small multiplayer game can sometimes get away with relatively simple networking. Add dozens of players, thousands of interactive objects, a huge map, persistent accounts,
When a competitive player clicks the mouse, dodges an attack, or throws an ability, the action may look almost instantaneous. Behind that simple moment, however,